Stars School

Stars School

Timeline - January '23 / Role - UX Research, UX and Visual Design

Timeline - January '23 /

Role - UX Research, UX and Visual Design

01/ Overview

When we started thinking about Stars School, the idea was simple but powerful:
what if children could learn any skill they’re excited about—sports, arts, or life skills—without ever having to leave home?

For many working parents, the reality is tough. They want their kids to explore and grow, but daily drop-offs and pick-ups for multiple classes just aren’t practical. Kids miss out. Parents feel guilty. Learning gets postponed.

Stars School was our answer to bridge that gap. And I got to be involved from the very beginning.

The landing screen of Stars School

The landing screen of Stars School

02/ The idea

Stars School was designed to bring diverse skills—including sports, creative, and life skills—right to the homes of children.

Parents could:

  • Build a monthly plan around their child’s unique interests

  • Choose specific skills instead of a one-size-fits-all package

  • Select days and time slots that fit into their schedules

  • Get matched with experienced trainers who would come home to teach

Every child’s plan looked different by design. No generic curriculum. No rigid batches. Just tailored learning based on the child's interests and from within the comfort and safety of home.

Plan creation flow

Plan creation flow

03/ The solution

For the parent:

  • Working parents didn’t have the bandwidth to shuttle kids to multiple classes.

  • Children were missing out on skills they genuinely wanted to learn.

  • Safety and trust were critical—sending kids out regularly didn’t always feel comfortable.

For the child:

  • Children could explore a range of skills - sports, creative, and life.

  • Parents didn’t have to compromise between work and their child’s development.

  • Learning could happen at home, in familiar surroundings.

Clear information about how trainers are assigned

Clear information about how trainers are assigned

04/ Focus points

The step-by-step of the product that we focused on:

  • Functionality & product brainstorming: What the platform should do, how plans work, how parents and trainers interact.

  • Logistics & operations: How trainers travel, how sessions are allotted and scheduled, and how we ensure reliability.

  • Business model thinking: How this could scale, how we serve both parents and trainers, and how the model sustains growth.

  • Website creation: User journeys, flows, wireframes, visual design for the platform and website.

  • Marketing and reach: Collaborating on how we present Stars School to parents and trainers.

Become a trainer with Stars School

Become a trainer with Stars School

05/ Implementation

The questions we asked:

  • How do we make plan creation feel flexible, not overwhelming?

  • How do we match trainers and sessions in a way that works in the real world?

From there, I helped define:

  • The core flows: sign-up, building a plan, selecting skills, secure payment.

  • The touchpoints where parents make decisions and might need reassurance.

  • The entry points for trainers to view, accept, and manage their schedules.

My process:

  • Started with Wix wireframes, focusing on structure before visuals.

  • Collaborated with the tech lead to implement any custom coded components where Wix needed support.

The design focused on:

  • Clear, approachable explanations of how Stars School works.

  • A step-by-step feel for building a plan, not a giant form.

  • Visual separation of different skill categories to make exploration fun and intuitive.

Benefits for a Parent

Benefits for a Parent

06/ Beyond design

This project expanded my understanding far beyond UX and UI.

Through Stars School, I learned:

  • How a business model is built to support users, operations, and growth at the same time.

  • How decisions like scheduling logic or pricing affect not just parents, but trainers’ daily lives.

  • How many moving parts there are when you design something that operates in the real world, offline and online.

I saw firsthand that:

  • You don’t just design for “the user”—you design for everybody in the system.

  • A good experience for parents has to be balanced with a good experience for trainers.

  • Design has a direct role in whether a business feels viable and humane to everyone involved.

fin.

Get in touch to know more about Stars School.